Gaming, Views, News & Reviews by gamers for gamers

Thursday, April 8, 2010

Action, Attitude Might Help Prince of Persia Break Game-Movie Curse



Prince of Persia: The Sands of Time is due for release on May 28th. Chris Kohler from Wired asks the question if Jerry Bruckheimer's new film can break the curse when films that have their roots in video games.

Looks damn good to us! Any chance of free tickets to the premiere Jerry?

Tuesday, April 6, 2010

Lego Beta Sign Up

Just got this in my mail box !

Dear GVNR

Thanks for signing up for our beta testing. Your registration has been successfully saved. If you are chosen to battle the dark forces of Maelstrom in the LEGO Universe Beta test, you will soon receive a key to enter the universe. Good luck!

Sincerely,
LEGO Universe
Lego MMO just for kids? I don't think so!
Check it out @ http://ping.fm/i8vwz

Monday, April 5, 2010

Is Intel's Core i3-530 Fast Enough For Performance Gaming? : Opening The CPU Bottleneck

Is Intel's Core i3-530 Fast Enough For Performance Gaming? : Opening The CPU Bottleneck

Player Perspectives: These Are Not the Keys You Are Logging For

Source: MMORPG.com Player Perspectives


In the ten years I've been playing MMOs, there has been one thing I've never done. I knew of its existence, but I generally made a point to avoid it. Friends talked about it, and some even tried it themselves. So last week, I finally gave up my inhibitions, took the plunge, and did what so many others before me had done.

I got hacked.

This was, of course, unintentional on my part. It also contained not just one, but two delicious twists of irony. The first twist was that I had ordered an authenticator at the beginning of the week "just in case." Naturally, I got hacked the day before it arrived in the mail. The second twist? A while back, someone suggested that I write a column to raise awareness about keylogging and other forms of account hacking, and I thought to myself, "Why? It's pretty cut and dry. Don't be stupid, and you'll be just fine."

The joke's on me, now. I believed a lot of the common myths about getting hacked, and had deluded myself into believing that I was shielded by a protective bubble. A few weeks ago, I even teased a few of my friends who got hacked because they fell for a fake StarCraft II beta invite. Luckily, they didn't tease me back - too much.

The most common misconception about getting hacked is that it won't happen to you. This was my greatest sin in getting keylogged; after all, I'd had a perfect record for ten years and thought I knew it all. Go back in time to last Wednesday, when just before a raid, I decided to go update my add-ons. I know better than to download add-ons from untrustworthy sites, especially when they come in the form of executable files. Nonetheless, there I stumbled off to grab an add-on from its official site - except after having been overworked already that day, I made the tired mistake of thinking it the site ended in .org instead of .com. Without a second thought, I downloaded the executable file and then ran it, to only stop a second later and realize I'd been duped by a blatantly fake add-on site. Although my initial scans for viruses and malware came up clean, I had a sinking feeling the saga wasn't over yet, and Friday my suspicions were proven right.

Thus was the greatest lesson I learned about keylogging: yes, it can happen to you. Even the meticulously careful can fall prey to a simple moment of carelessness.

If the misconception that you've conjured up an immunity to being hacked is the greatest, right behind it is the belief that anti-virus, anti-spyware, and anti-malware programs will protect you. Let's even ignore for the moment that hackers are always coming up with new ways and virus variants that may slip through the cracks of your avast! shouting at you "Virus database has been updated." The simple fact is, these programs will not detect 100% of the malware that can come through to your system. In my case, I ran three virus scans and seven anti-malware programs - even an anti-keylogger program. I ran three registry cleaners. Not a single one found the keylogger I knew was drifting around on my hard drive. What did find it was me running HijackThis and running carefully, line by line, through the code until I found something that I knew didn't belong: a .dll in a temp folder. In all the years of progress we've made with technology, for all the money these programs would charge you to protect your computer, this simple keylogger had to be found using same method of finding and deleting viruses that we used before anti-virus programs were common among home users: a sharp eye and computer know-how.

I certainly felt knocked off my pedestal after the incident. I had proven to myself two things: that I could make a tired mistake that would compromise my gaming account (and much more), and that all the protective software in the world wasn't going to be enough to find or fix it if it did happen. It not only was easy to make a stupid mistake, it was a tiring process to fix it: from spending hours trying to clean my computer, to spending the same amount of hours recovering my account and putting everything back into place across several characters and a large guild bank. In truth, I was lucky it was only a WoW keylogger; so much more important things could have been compromised, especially had I not been aware of my mistake from the moment it happened.

Should game companies be providing us extra protection? PIN systems are common among free-to-play MMOs, who use a secondary password that has to be entered via clicking on a scrambled image keypad. In western MMOs, secondary authentication is not so common. World of Warcraft takes the step in the right direction by offering authenticators, but their use isn't mandatory, and only the mobile versions are free. Neither of these methods are fool-proof, either, although it's doubtful there ever will be 100% protection against hackers outside of abstaining from the games in the first place.

Cyber attacks like keylogging are continuing to be on the rise, per the 2010 CSO CyberSecurity Watch Survey. The survey finds what we can see in our own MMO community: attacks are becoming more frequent, more sophisticated, harder to detect, and aim to trick the receiving user rather than force themselves onto a computer. While the CSO report is broad reaching, it still offers a very real warning: the art of hacking is evolving, and we need to evolve our protection systems along with it. It's also important to remember that what could just be a simple hack into your game account could develop into theft of not only your virtual goods, but your real goods and reputation as well.

It's hopeful that every MMO player would be smart enough to be careful what links they clicked, what files they downloaded, and what they used as their passwords. There are some that are still intentionally or unwittingly careless, some who are as gullible every day of the year as they are on April Fool's Day. Even if you take every precaution, you can still get hacked.

What can we do? Although nothing is a guarantee, you can take these steps to protect yourself:

1. Think smart with your passwords. Don't use the same password everywhere, and make strong passwords. Change them frequently. Don't give them to anyone else.
2. Be security conscious while web-browsing and reading your e-mails. Make sure you're on a trusted site before logging in or downloading any sort of software.
3. If your favorite games offer secondary password protection, use it.
4. Run at least one anti-virus and anti-malware program on your computer on a regular basis. There are free programs (avast!, Spybot, and Ad-Aware are most commonly known), and they don't take up much memory. There's no excuse not to at least take free protection, even if it's not perfect.
5. If you do get hacked, report it. Don't just let customer service restore your account; give them the details on how you got hacked if you know (and it wasn't your little brother). Also report the incident to the Internet Crime Complaint Center if you're in the States, or to the appropriate agency in your own country. Most of these agencies take reports about spyware and keyloggers, as they are recognized methods of cyber crime.

The best advice, however, is just be mindful of what you're doing. As the old adage says, "If it's too good to be true, it probably is." Even if it's not 100% effective, it goes a long way to protect your virtual stuff if you follow some pretty simple guidelines. Be careful about teasing your friends, too. You don't want to give them any fire to burn you right back, do you?

Noblegarden

 

Noblegarden has started in Azeroth. Grab ya baskets and start humping like… well err rabbits :)

APB - All Points Bulletin

APB: All Points Bulletin
An original online game for PC, APB: All Points Bulletin is a city-based community game where players choose between playing the criminals or those out to catch the criminals; carry out or thwart opposed crimes and build up areas of the city you control, all with unprecedented levels of character and vehicle customisation. - This is a fabulous new game from Realtime Worlds. Currently in closed beta due to release in Q3 2010.






These are the system requirements they released for now. !!They can change!!
Minimum
• Windows XP SP2* or Windows Vista
• 2.0+ GHZ Single Core Processor
• 512 Mbytes RAM (Arbeitsspeicher)
• NVIDIA 6200+ or ATI Radeon 9600+ Video Card
Recommended
• 2.4+ GHZ Dual Core Processor
• 1 GBytes RAM
• NVIDIA 7800GTX+ or ATI x1300+ Video Card

Imagine a living, breathing, city but for the first time ever it's online, its streets full of vehicles and thousands of civilians going about their daily life.
Introduce 100 players to this online city. Their mission is to gain fame and fortune, and gain them fast. Many will take to a life of crime, feeding on the city, its people and its businesses. Other players, the Enforcers, will feed on the Criminal players. What will the outcome be?
Many players will achieve celebrity or notoriety for their skills or style. Alliances will be formed, rivalries will be bitter. One thing we do know: every player will be unique. Thanks to cutting-edge technology, players can personalize their looks, clothing, vehicles and music.

Earn money, clothing, guns, and cars as you play.
Experience fast-paced third-person action.
Master different gameplay for each Faction.

Participate in intelligent matchmaking: you play against real people and the better you get, the better your opponents will be.

Work for Contacts, doing directed Missions, or complete open world sandbox activities.
Gain real-life celebrity through in-game displays of your characters, vehicles, music and symbols.
Become a top-ranking player or Clan in leagues that track Kills, Arrests, Mission Success rates, and many other competitive stats.

Each game world – or server – holds up to 100,000 players. These players will be playing on district maps which hold up to 100 players per action districts and 250 players per social districts. Each world has hundreds of these instanced district maps, so although any single action district has a 100-player limit, there is no limit to the number of other players you might encounter. For the individual players who top the leagues, their characters will become famous across the whole world, not just one district. APB is a brand new gaming concept where the players are the game, in a world full of innovative tools and game play.



Welcome to the next evolution of action games into a persistent online space. You're going to love it.
The game is currently in beta and due to launch sometime in 2010. You can apply here to be part of the beta testing community. I have already signed up and as soom as the NDA lifts I'll post some in game shots.

Will you be playing APB?